Mostrar mensagens com a etiqueta Europeana. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta Europeana. Mostrar todas as mensagens

domingo, 19 de julho de 2020

Europeana Education Competition 2020


Foi com alguma surpresa mas muito gosto que recebi a notícia de ter sido um dos professores participantes no Europeana DSI-IV a ser distinguido no âmbito do Europeana Competition. Nesta competição, participam todos os professores que testam e desenvolvem cenários de aprendizagem Teach with Europeana. Curiosamente, este ano foi o único em que me qualifiquei, o concurso tem como regra a entrega dos cenários em Maio, e geralmente só os termino no final do ano letivo. Como não são trabalhos pontuais mas sim parte integrante dos projetos de TIC, os prazos europeus são-me inexequíveis. Exceto este ano, por causa da pandemia. Que teve o irónico efeito secundário de me ter levado a entregar um cenário estruturado mas semi-implementado. Quando as escolas fecharam, estávamos a começar a trabalhar a programação de robots.

A lista dos vencedores deste ano pode ser conhecida no blog Teaching With Europeana. O cenário desenvolvido, Fighting Robots of tbe Napoelonic Era, partiu da história local da Venda do Pinheiro, cruzado com robótica. Andava à procura de uma desculpa para meter robots Anprino à luta...

terça-feira, 16 de junho de 2020

Robots e Europeana: Learning Scenario


Era ambicioso, mas aconteceu a Covid-19. Mesmo assim, foi sintetizado como Learning Scenario Europeana. Partindo do uso da biblioteca digital europeia como centro de recursos para referências visuais, estruturou-se um projeto de robótica que visava recriar uma batalha das guerras peninsulares, usando robots Anprino. Pegando no património histórico local da Venda do Pinheiro (onde se situam vestígios de um fortim das Linhas de Torres), cruzando diferentes áreas disciplinares, e com um toque steampunk. Infelizmente, as aulas presenciais foram suspensas mesmo no momento em que em TIC os alunos estavam a começar a dominar os robots, a pesquisar no Europeana e a aprender diversas ferramentas (em 3D, por exemplo), e não deu para organizar a batalha final. Mas a estrutura conceptual ficou, e está agora publicado no Europeana: Fighting Robots of the Napoleonic Era.

quarta-feira, 11 de março de 2020

SOI Europeana


E está online o nosso primeiro projeto deste ano no domínio do Europeana. Usar um Learnining Scenario, adaptado para uma atividade sobre pesquisa e tratamento de informação em TIC, 5.º ano. Podem ficar a conhecer aqui: Implementation of ‘Monstrous creatures’ (SOI- PT-106).

quarta-feira, 22 de janeiro de 2020

Story of Implementation: Monstrous creatures (EN-CUR-204)

Browsing the list of Europeana Learning Scenarios, I've decided to use Monstrous Creatures (EN-CUR-204) by Natalia Targa, since I felt could be adapted to an information literacy activity for portuguese 5th year students, in ICT class. Due to the differences in age of the students and themes of the class, this scenario was adapted to our specific context rather than straightforwar applied.


Catch Your Monster: An Information Literacy Activity


Our goal: with young students from Agrupamento de Escolas Venda do Pinheiro, use Europeana to foster learning about internet search techniques, use digital communication tools, and develop keyboard skills.

The challenge: let's use Europeana to catch some monsters?


The original scenario was developed as a search and discussion activiy for 19 year old students in lnaguage classes. Our students are 10 year olds, in ICT class. Therefore, the discussion part of the scenario wasn't used, and the links referred were used as a topic starter with our pupils. Furthermore, due to severe time restraints, this implementation had to be done with nine 5th year groups of 26 students, with a 50 minute class for each group.

From an information literacy point of view, using Europeana in an activity enables teachers to deeply explore ICT concepts. Since student's can't rely on search engines autocomplete and autocorrect tools, they have to pay attention to what they write in the search box. It's also a way to show students that online search does not begin and end with Google or other search engines, and that indepedent digital archives can be a powerful way to find targeted results, instead of just using blind trust in a search engine algorithm.

The main theme - monsters, was used to spark student's interest, and also explored, using brainstorming, small concept map. This was done in order for find further keywords, either in portuguese or english, that enabled broader search results.

Europeana use was demonstrated, prior to the search activity. Specifically, pupils learned how to search using single or combined keywords, and filter the results by media type, or cathegory. Information literacy wise, this was a great opportunity to teach kids about tagging information, and what using tags to describe content enable, from search  to machine learning. Also, learning about filtering search results to refine information.

Then, onwards to the task. Groups of pupils (due to materiel constraints, pairs or trios) had to search Europeana using keywords associated with the theme Monsters. From the results, they had to choose three images, and send them to the teacher, correctly referenced. However, they could not download any of the images. They had to use the class email to compose a message, correctly stating the subject of the email, and use the body to paste the direct URL for each of their chosen images. Due to time constraints, we decided not to ask them to identify each chosen image, but they had to correctly state their origin.


Using this scenario, Europeana was a tool for children to develop online search strategies, formal digital communication skills using email, and proficiency in the use of computer interfaces and keyboard writing. This might seem a rather prosaic use of Europena, but keep in mind that pupils who participated in this activiy are very young, and often struggle with the most basic computer use (either because prior to ICT class they rarely used computers, or due to being used to touch-screen mobile device interfaces, that have different interaction principles).

But, beyond and in my view far more important, using Europeana gives the students a perception of the importance of our european common heritage, by viewing and interacting with artifacts representative of different european traditions and histories.

That's essentially it, but the activity has some continuity beyond this time frame. The results chosen by the groups will be used as content for small informatiom tools literacy projects, using text processing, presentations or visual programming with children-friendly computer languages (essentially, Scratch). But that's still in the future.


Tl; DR: version:

- Adaptation of the LS Monstrous creatures (EN-CUR-204) by Natalia Targa to an information literacy activity for portuguese 5th year pupils in ICT class;
- Specific goals, information literacy: develop search techniques, understand keywords, learn to refine search, learn to use search engines, discover digital archives; identify and reference information.
- Specific goals, computer literacey: compose messages using digital communications tools; proficiency in computer interface and peripherals (keyboard, mouse).
- Outcomes: an email message per group, sharing chosen URLs, correctly referenced.

segunda-feira, 2 de setembro de 2019

The Gothic and Romanesque, in plastic (LS-PT-119)


E, para começar bem o novo ano letivo, algo criado no ano passado. O cenário The Gothic and Romanesque, in plastic (LS-PT-119), desenvolvido no âmbito do projeto Europeana DSI-IV, já está publicado no blog Teach with Europeana. Um projeto que une o património cultural europeu à impressão 3D.

terça-feira, 16 de julho de 2019

Projetos Finais de TIC: Europeana SOI


This year, we challenged two groups of students to participate in Europeana DSI-IV related activities. Classes 7.º A and 7º B were tasked with creating 3D projects, some of them 3d printed, using Europeana resources as visual references. This project was developed in ICT and History class, in interdisciplinary mode. In History, students learnt about the gothic and romanic periods in European history. That acquired knowledge was translated to physical objects in ICT class, where students learned 3D modeling techniques. Using Europeana resources complemented the project with a deeper knowledge of European heritage.




After learning about the gothic and romanic periods in History class, the next challenge was to discover Europeana. This happened in two stages. First, get to know Europeana and its resources, leraning how to use the internal search engine to search for references pertaining to topics. Second, students were tasked with searching for visual references to create 3d projects.

For this task, students were divided in groups and issued guidelines. Items searched and chosen had to be relevant to the project (specifically, romanic or gothic architectural or decorative elements); if possible, find more than one image of the same chosen object (in this, Europeana is not very helpful); choose elements adequate to modeling skills. After choosing visual references, students sent to the teacher an email with information about the chosen model. In the email, they had to attach a copy of chosen images, and write a text with information about the title, type of resource, original archive, copyright status and Europeana URL. This could also be done using a document template, but ICT class in Portugal has a very limited yearly time. Email allowed us to gain time during the search phase to have more time for the modelling phase.


Here's a 3D printed model created from an Europeana reference...


and the 3D model created by our pupils.

The next phase was 3D modelling chosen projects. Each group worked with their preferred 3D modellig tool. They could choose to use Tinkercad, a primitive-base modeller, or Sketchup, a surface subdivision tool. This is the longest part of the project. We dedicated 3 to 4 classes for this phase, in order for our students to have the time to take their project as far as they could. Still, this was also the most problematic phase, for two reasons.

The first, running the risk of repetition, is time. ICT class in Portugal can be organized in weekly 50 minute slots on a semester, or yearly 50 minute fortnightly slots. Our school is organized yearly, wich meant that classes are bi-weekly. Each month has two ICT classes. This makes it a bit difficult to manage projects. Also, a very low number of classes means that students don't have much time to focus on their projects, and create complex 3D models.

The second problem is with Europeana itself. Its a great resource, but not very suitable for our specific project. In order to recreate objects in 3D, students have to have a good grasp of the shapes to model. They need several visual references, from different viewpoints, from the same object. Europeana is not optimized for this. Its visual archives stem directly from their sources, and in case of photographs, generally each one is about a specific object or theme. Something that makes complete sense for activities related to History or social sciences, but not in our case, where Europeana is used as a referential image database for 3D models. Still, this kind of 3D projects focus on heritage as means to learn more about specific subjects using ICT tools. In spite of its drawbacks (for us), Europeana gives us an amazing ability in this kind of projects: make students aware of our common european heritage. This is why we like to use Europeana, and not a common online search.



This activity was organized on The Romanic, in Plastic Europeana learning scenario. There, we detail learning goals, key competences, specific Europeana resources and structure of the activity.

Here are some images of 3D models and printed projects.












terça-feira, 12 de março de 2019

EuropeanaMOOCPT


De que forma podes melhorar as tuas competências digitais e colaborativas enquanto aprendes a utilizar bases de dados digitais do património cultural da Europeana.eu?

Como criar cenários de aprendizagem com recursos digitais culturais?

É fácil: basta registar e participar no #EuropeanaMOOCPT aqui: https://www.europeanschoolnetacademy.eu/web/europeana-pt

Não percas esta oportunidade.

sexta-feira, 14 de setembro de 2018

From coding projects to 3D Modelling


One of the most interesting new activities designed has been From Pixel to Plastic: Using Europeana as a resource for 3D printing projects, produced by Prof. Artur Coelho, Coordenador PTE - Agrupamento de Escolas Venda do Pinheiro in Portugal. His scenario aims to use Europeana as a resource for 3D printing projects. The primary goal is challenging students to create 3D modelling projects using images found on Europeana, which can be either 3D printed (if the school has the device) or produced in a makerspace.

Foi uma das boas notícias com que iniciámos este novo ano TIC em 3D, o destaque dado à forma como participámos no Europeana DSI-III, aproveitando os recursos da biblioteca digital europeia para projetos de modelação 3D. Texto completo aqui: From coding projects to 3D Modelling: enriched pedagogical material and recommendations from the User Group.

segunda-feira, 23 de julho de 2018

Scientix: From Pixel to Plastic



Mais uma boa surpresa, hoje. A organização do Europeana DSI-3 partilhou a abordagem que fizemos aos conteúdos Europeana no blog da Scientix, a rede europeia de professores ligados às ciências: From Pixel to Plastic: Using Europeana as a resource for 3D printing projects.

segunda-feira, 2 de julho de 2018

Projetos Finais de TIC (Turma F - 2º Semestre)

Para os alunos desta turma, o desafio começou com um teste ao cenário Art and Astronomy through the Ages, um dos cenários de aprendizagem disponíveis no âmbito do projeto Europeana DSI-3. Após o teste ao cenário, verificamos que não nos dava resultados que permitissem aos alunos criar em 3D. Optou-se, para que executassem os seus projetos finais, em deixar os grupos de trabalho pesquisar com tema livre. Após a fase de modelação 3D, cada grupo elaborou um pequeno relatório onde indicou o recurso utilizado e processos de trabalho. A única regra era o utilizar o Europeana como recurso de pesquisa. Organizamos a estrutura deste projeto no plano From Pixel to Plastic. O nosso objetivo era cruzar o Europeana como repositório de recursos e a modelação 3D, com potencial finalização em impressão 3D. Os melhores modelos 3D deste projeto foram organizados na coleção Sketchfab Europeana.

For the students in this class, the challenge began with a test of the Art and Astronomy through the Ages scenario, one of the learning scenarios available under the Europeana DSI-3 project. After testing the scenario, we found that it did not give us results that would allow students to create in 3D. In order for them to execute their final projects, we decided to let the groups search freely. The only rule was to use Europeana as a research resource. After the 3D modelling phase, students wrote a short report identifying the chosen resource and detailing their workflow. We organized the structure of this project in the From Pixel to Plastic plan. Our goal was to cross Europeana as a resource repository and 3D modeling, with potential completion in 3D printing. The best 3D models were grouped as a Sketchfab Collection: Europeana.






Telescópio. Referência original no Europeana: Telescopio refractor.



Farol de Locomotiva. Referência original no Europeana: Farol de Locomotiva: "858".



Binóculos. Referência original Europeana: Fernglas von Gustav Gramm.



Troféu Eurovisão. Referência original Europeana: Eurovision Song Contest 2015.



Telescópio. Referência original no Europeana: Telescopio | Dollond John.



Sistema Solar. Referência original Europeana: Systèmes Planétaires : [carte] | Lapié, Pierre, 1779-1850.



Satélite Integral (ESA). Referência original Europeana: Maqueta módulo orbital E.S.A. Integral.



Telescópio. Referência original Europeana: telescopio | La Filotecnica Salmoiraghi.



Telescópio. Referência original Europeana: Telescopio | Selva.


Azulejo. Referência original Europeana: Painel de azulejos de padrão.


Igreja Ordem do Carmo. Referência original Europeana: Klosterkirche.


Barco.


Iluminura. Referência original Europeana: Moon from BL Harley 4940, f. 37.


E, para terminar, um projeto livre, para dar oportunidade a um daqueles alunos de boas capacidades mas com dificuldades em organizar-se num projeto de pesquisa.